The other girls call me old school. I love games like Tetris, Dig-Dug, Rampage, Pac-Man, and Frogger. They’re simple ideas, easy to learn but hard to master. I don’t expect a compelling story from them, just a fun hour of play. I’ve been disappointed too often with half-assed plots and two-dimensional characters in mainstream game releases. If I want to be engulfed in a good story I read a novel.
So when I watched Eve play through The Last of Us I wasn’t ready for my emotional response.
The main character loses his little girl within the first ten minutes of the game. This is not a new concept to games. In fact, the plot line of the father figure losing his child in order to set him off into a heartless, killing spree has been beaten to death in the game world. The difference in The Last of Us is how the main character progresses. He is given charge of another young girl 20 years after losing his own. This is what drives him, not the murderous rampage of an empty soul like so many try to convey, but a man trying his best to atone for something he’s felt guilty about for years. It’s nice to have a game that respects players enough to utilize mature issues, feelings, and relatable circumstances…even if it does have a killer fungus.